We are on fire with Iro Hero and the development is getting to its end. This saturday we will be showing Dai, Iro’s best friend, for the first time. In the meantime, let us share this useful tips about animation by David Sánchez in a new episode of our Artax Insights, where you can learn…
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Presenting Iro, the hero of the story
If you have already seen our last teaser, you probably already know Iro. But we had never showed him in our development blog. So… here he is! Iro is the main character in Iro Hero’s story. Well, probably you had already guessed that, as the game takes his name. Wanna know more about him? Well,…
Big news! Iro Hero heading to Nintendo Switch
Yes! This is something we have been longing since Nintendo Switch was first presented. And today the dream came true! we can confirm that Iro Hero will be launched not only for PC, but also for Nintendo Switch. We are planning to launch both versions simultaneously during the first quarter of 2018, and we feel…
Artax Insights 2017, Episode 2: Multiplayer online with Unity
Hi everyone! All of you developers reading us know that creating a game is such a complex task which requires a lot of effort. Right now Iro Hero is at a good stage. We are finishing the last levels, fixing bugs, polishing balance and adding details such as cutscenes and dialogues. It’s because of that…
What does IRO HERO stand for?
Hi heroes! Yes, perhaps the time has come to speak a bit about what IRO HERO stands for. This is because Iro, the main character, has the ability to change the color polarity of his spaceship. Iro can switch between blue and red. Enemy shots of the same color will not harm Iro. On the…
Artax Insights 2017, Episode 1: Game design with procedural generation
Welcome to our first Artax Insights episode! Some fridays one member of the team prepares a seminar about an interesting subject for all of us. This week we want to share this speech by Iulen Muñoz, coder and level designer for Iro Hero, about game design with procedural generation. He explains how to do it,…