Artax Insights 2017, Episode 2: Multiplayer online with Unity

Hi everyone! All of you developers reading us know that creating a game is such a complex task which requires a lot of effort. Right now Iro Hero is at a good stage. We are finishing the last levels, fixing bugs, polishing balance and adding details such as cutscenes and dialogues. It’s because of that…

Artax Insights 2017, Episode 1: Game design with procedural generation

Welcome to our first Artax Insights episode! Some fridays one member of the team prepares a seminar about an interesting subject for all of us. This week we want to share this speech by Iulen Muñoz, coder and level designer for Iro Hero, about game design with procedural generation. He explains how to do it,…